Arcade | Interactive Experiments

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Arcade is where interaction, game feel, and browser-based systems come together.

This section focuses on experiments with animation, gameplay loops, menus, scoring systems, and interface feedback. It is separate from CapyOS and LearnCS because it represents a different side of my work: fast interactive systems, visual response, and game-oriented design.

Featured Game

Firefly

A browser-based interactive system exploring particle effects, animated entities, score tracking, and gameplay responsiveness.

JavaScript Canvas Animation
System Design

Pirate Trail

A larger game direction centered on menus, route planning, inventory ideas, event structure, and a cleaner arcade-feeling UI.

UI Design Game Structure JavaScript
Work In Progress

More Interactive Projects

This section is designed to grow with additional experiments in games, feedback systems, and browser-based mechanics.

Interaction Menus Experiments