Firefly
A browser-based interactive system exploring particle effects, animated entities, score tracking, and gameplay responsiveness.
This section focuses on experiments with animation, gameplay loops, menus, scoring systems, and interface feedback. It is separate from CapyOS and LearnCS because it represents a different side of my work: fast interactive systems, visual response, and game-oriented design.
A browser-based interactive system exploring particle effects, animated entities, score tracking, and gameplay responsiveness.
A larger game direction centered on menus, route planning, inventory ideas, event structure, and a cleaner arcade-feeling UI.
This section is designed to grow with additional experiments in games, feedback systems, and browser-based mechanics.