Capybara OS
A handheld microcontroller-based system with custom application flow, direct display IO, analog input handling, and performance-aware rendering behavior.
Computer Science student building embedded systems, low level software, and interactive tools.
My main work includes an ESP32-S3 handheld system, browser based learning tools, and projects focused on display communication, rendering, and input handling.
Capybara OS is a handheld system built around an ESP32-S3 with custom menu flow, interactive applications, low-level display communication, and joystick-based navigation. It reflects the kind of work I want to do most: software shaped by hardware limits, system state, display update cost, and input behavior.
A handheld microcontroller-based system with custom application flow, direct display IO, analog input handling, and performance-aware rendering behavior.
An interactive computer science learning platform with expandable topic panels, filtering logic, split layout, and browser-based code practice.
A dedicated space for interaction-driven browser work focused on animation timing, visual feedback, menu logic, and responsive behavior.
I am a Computer Science student focused on embedded systems, systems-level software, microcontrollers, rendering pipelines, and interactive software with clear internal structure. A lot of my strongest work comes from making systems behave coherently under real constraints, whether that means reducing redundant draw operations, debugging display communication, or designing interfaces around actual input and update flow.
I am especially interested in internships and engineering opportunities involving embedded systems, systems-level software, and software that directly interfaces with hardware.
Escalon, California
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